منابع مشابه
Making Mathematics Fun , Accessible , and
The theme of this year's conference is “Making Mathematics Fun, Accessible and Challenging through Technology”. Version 6 of Mathematica, released in May 2007, is instantly interactive, allowing teachers and students to easily construct live interfaces to illustrate and investigate mathematical concepts at all levels [1]. Over 2000 examples of these interactive capabilities, including a number ...
متن کاملMaking On-line Science Course Materials Easily Translatable and Accessible Worldwide: Technical Concerns
There are several different standard conventions for specifying a locale, and the first decision is which convention to use. PhET specifies a locale using codes defined by the International Standards Organization (ISO). ISO 639-1 defines language codes [3], while ISO 3166-1 defines country codes [4]. While there are other standards, these are the most commonly-used definitions. An example of a ...
متن کاملMaking authentic science accessible—the benefits and challenges of integrating bioinformatics into a high-school science curriculum
Despite the central place held by bioinformatics in modern life sciences and related areas, it has only recently been integrated to a limited extent into high-school teaching and learning programs. Here we describe the assessment of a learning environment entitled 'Bioinformatics in the Service of Biotechnology'. Students' learning outcomes and attitudes toward the bioinformatics learning envir...
متن کاملMaking Legacy Data Accessible for Xml Applications
This paper presents design and implementation of DB2XML, a tool for transforming data from relational databases into XML documents. Document type declarations (DTDs) are generated describing the characteristics of the data making the documents self contained and usable as a data exchange format. DB2XML is written in Java and accesses databases through JDBC drivers. It can be used as a standalon...
متن کاملDigitalkoot: Making Old Archives Accessible Using Crowdsourcing
In this paper, we present Digitalkoot, a system for fixing errors in the Optical Character Recognition (OCR) process of old texts through the use of human computation. By turning the work into simple games, we are able to attract a great number of volunteers to donate their time and cognitive capacity for the cause. Our analysis shows how untrained people can reach very high accuracy through th...
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ژورنال
عنوان ژورنال: Science
سال: 2020
ISSN: 0036-8075,1095-9203
DOI: 10.1126/science.aba6129